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Imperator rome colonize
Imperator rome colonize









Therefore, it is generally preferable to prioritize integrating cultures that form a large part of the country in order to maximize the usefulness of each integrated culture, particularly those in more developed and urbanized areas (in order to compensate towards counting against research speed).Ĭultural integration Ī culture can be integrated by changing its civic right to a integrated class ( citizen or noble). There is no limit on the number of possible integrated cultures, but each integrated culture beyond the primary culture gives -4% Integrated Culture Happiness, which means that having more integrated cultures will result in each culture having a smaller bonus. Certain cultures, when integrated, also allow for unique inventions.įor most nations, the only integrated culture at the start of the game is the primary culture, but existing cultures in the country can be integrated by changing its civic rights. The integration of a sufficiently large culture can also allow the country to unlock and adopting its associated military tradition trees. Perhaps most importantly, integrated culture pops form the backbone of a country's military, with the size of its army - the number of levies that can be raised and the number of cohorts that can be recruited to legions - based directly on how many non-slave integrated pops there are in the country, which makes integrating a large culture one of the most effective ways to grow a country's military capabilities. Integrated cultures do not assimilate, count towards the number of pops for research speed, are allowed to colonize, and generally have the highest happiness of all cultures. Integrated cultures Ĭultures with citizen or noble civic rights are considered an integrated culture, forming an integral part of the court, administration, and military with the highest level of cultural privileges. However, it is possible to unlock other tradition trees by integrating their cultures and adopting the appropriate traditions. The subject types available also depend on primary culture another state can only be made a feudatory if it is in the same culture group as its new overlord, and satrapies can only be made of states with Persian military traditions, which consist generally of countries in the Iranian, Caucasian, Anatolian, Scythian, Bactrian, and Aramaic culture groups.Ī country's starting military tradition trees is also determined based on its primary culture/culture group, which affects what military and economic bonuses can be accrued by spending military experience, at least initially. States of a different culture (in the same culture group) get a -10 opinion malus, while those in a different culture group get a -20 opinion malus.

imperator rome colonize

The primary culture also has an effect on diplomacy. As an alternative to assimilation, cultures can be integrated to be given the same rights as the primary culture, at the expense of the happiness of already integrated cultures.

imperator rome colonize

Outside of events pops will always assimilate and convert to the primary culture. Assimilation is also slowed if the dominant province culture and/or religion is not the same as that of the state, all of which makes the conquest of wrong culture (especially wrong culture group) and wrong religion areas significantly more difficult, especially in the early game. Most often the culture of the state population is more diverse, but pop culture can be gradually changed to match that of the state during the playthrough via assimilation, as pops of a different culture and especially culture group have a significant happiness malus that can become very difficult to manage if stability begins to drop. Pops of the primary culture are typically the happiest and most satisfied pops in the realm, and are fixed to the noble civic right. Outside of a few specific events, decisions, and mission tasks, such as the startup events for Heraclea Pontica, the 20px Parthia formation decision, the final tasks of the Hellenistic Empire mission tree, and events during the Yuezhi migrations, the primary culture generally cannot be changed except for during a barbarian takeover. Every country begins the game with a predefined primary culture, which can be seen at the top right corner of the Diplomacy screen.











Imperator rome colonize